5 hours into day 2 of the jam




Well, drew some sprites that's for sure! Didn't talk as much as the first day since I got a little more focused work to do. Among others, I wanted to reorganize my code so I could really have a center screen with some UI on the left: like I said I want something like those old schools dungeon crawlers. And so I did!


You can see in the corner that the debug mode is enabled, because it is and it's the reason why the window is larger. It's so I can see the chain collider, the big box, to see what happens, if the crates will destroy correctly, and so on. The red box will be the center screen, without its UI for now. And that's it, that's what I have done so far!

Sadly I had a slow start, oversleeping didn't help but my main build also gave me some resistance. I need to take a break tho, I may return later or tomorrow but one thing for sure: I need to make that pier sprite and the ony, the only: the crane (and magnet)!

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