Start of day 9: 10 hours left


Of course I took my good night of sleep!


I used to pull one-nighters a while back. Now, if I pull one out, I just end up being as unproductive as I can be. Bad code, bad assets all over. Unless I have a really, really good reason, I end up never doing one. Taking your time is almost always the best bet with game making and such.

Not saying rushed games can't be masterpieces, just look at Quake, but then look at what happened to its team: it was the last game for John Romero in id software and it's not a surprise.

Anyway, I will try my best to make my prototype playable!

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