Start of day 8 (and conclusion of day 7)
Almost 24 hours left...
And no, I haven't forgotten to post my daily ending devlog yesterday, it just that things happened and I had to cut short my day of work. Good news is, I did made some progress! Look at that:
Everything that I wrote down yesterday on my plan of action is done! All I need to do is, well, what I excepted to do next. Which means: callbacks when boxes fall, the heat system, maybe bonuses and spicing things up.
It wasn't that easy to get there tho. Switching from Love2D to Godot, I must say, it's night and day in a lot of department. The good part: the boost in productivity really is here, a lot of things can be done quick. The worst part: the documentation. Both engines have a really great community, but when it comes to documentation, I don't know what happened to Godot's but it's a mess. Maybe there's something going on with the future release of Godot 4 or something like, I don't know and I'm not really looking into learning what's happening, I just so happen to use the engine and it just so happen that the documentation is a big let down compared to Love2D's.
That won't prevent me from finishing that thing! Let's get to it!
Chuchu
A game made for the Level Up Circle Jam #1
Status | Released |
Author | Makaron |
Tags | 2D, Experimental |
More posts
- Big woupsie, reuploaded the gameMay 17, 2021
- End of the ride for ChuchuMay 17, 2021
- Done I guess!May 16, 2021
- 6 hours leftMay 16, 2021
- Start of day 9: 10 hours leftMay 16, 2021
- End of day 8May 16, 2021
- Start of day 7May 14, 2021
- End of day 6May 13, 2021
- Day 6: 2 hours inMay 13, 2021
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