Day 2 of the jam: Waking up is hard
Just woke up, what time is it? Oh. Ono. I've overslept.
Can't say I haven't seen it coming. I've ate something not so so fresh last night, felt a bit sick and hoped to myself: "hope I feel better tomorrow". I do feel better but I've lost some time. Oh well, this is something to take in account in any jam! Even if it was a 12 hours gamejam, you can't be sure what could happen in these 12 hours, even if you really wanted to! Part of the jam!
Truth is, even though I really wanted to take a break away from the jam once I told myself my day is over, I couldn't stop myself from thinking about the game design and art, from the moment I took my break all the way to the moment I fell asleep.
Well, that means I'm motivated! Let's write down what I thought to myself...
First thing first, I think my strategy of fleeing the best I can the most physic out of my game wasn't a good thing at the end. Part of me though so from the first hour but I really wanted to be wrong about that. Turns out, the more I think about it, the more I think I just should put the rope thingy. Why? Wait, let me show you something...
Left is my current goal. Simple and quick, crates spawns at the bottom of the magnet which can move freely like a Arkanoid pad. But, it's not going to be fun or difficult or anything. Nah, I really need to put that rope thing first thing first. Maybe even rework my idea of mirroring the whole crane - that's the piss yellow circle. On the art side, I wanted to animate the crane turning 180 to the right side and vice versa. Yet the more I think about it, the more I think it's be harder than I imagine, on the physics part and on the art part as well. But, I do want to keep the challenging part of making a decision to use heat to switch side. Well, my new idea is to have some sort of zone where the magnet needs to be treated to get on the other side, which means heat use, which means gud!
You can also see that the boxes representing both game areas are now two rectangles on each side. The left rectangle represents the port part with trucks and drones coming and giving crates to the player, the right part is the boat parts where boats will come and go taking crates away. There could be moments where there is no boats, maybe. Not sure how to balance everything out yet, I just think that it should do a better job gameplay wise.
I am totally on the mood to not use the full 24 bits scope of colors for whatever reason, and, you may have seen that my game window is rectangular for now. Well, I hope to add an interface like those old school dungeon crawlers. Bonus points if I could make my game run on loveDOS to be honest, I would love to pop that puppy on my old school laptop. But, let's not get ahead of myself.
On the sound part, did I mention that I love to make lamps? Yeah, that's why I have tons of DC motors around me and I'm pretty sure I may break one but I wanted to just record the sound of one running around and play with it on Audacity, add some reverb and tadah! It will sounds just like a big crane motor!.. I think. I'm not really a sound gal, but I do hope to add some ambience to my games, worst case scenario I will add a mute button to hide my possibly hideous sound design.
What about the music? Same here, still good old me not being a sound gal. Tho, I do hope to make some, yet again, old school music using some SNES BGM sampler.
Well, my plans for today are made! Let's get to it!
Chuchu
A game made for the Level Up Circle Jam #1
Status | Released |
Author | Makaron |
Tags | 2D, Experimental |
More posts
- Big woupsie, reuploaded the gameMay 17, 2021
- End of the ride for ChuchuMay 17, 2021
- Done I guess!May 16, 2021
- 6 hours leftMay 16, 2021
- Start of day 9: 10 hours leftMay 16, 2021
- End of day 8May 16, 2021
- Start of day 8 (and conclusion of day 7)May 15, 2021
- Start of day 7May 14, 2021
- End of day 6May 13, 2021
- Day 6: 2 hours inMay 13, 2021
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