Box2D and joints
Chuchu » Devlog
Except, it isn't.
Not often in a video game do you need to make a joint on colliding. Box2D, the heart of the physic engine of Love2D, is locking itself before, during and after a collision. So, basically, I spend the last hour or so searching for a clean way to joint two colliding objects. In short, making the impossible happen.
A resolve variable! Which will become a resolve attribute for the, hem, lolcrate's class! The idea is, on entering, I cancel the collision, and I say to my code hey, in 2 update loops or so, please connect those two objects together, please!!
Well, found my solution, let's get going, onto the next adventure!
Chuchu
A game made for the Level Up Circle Jam #1
Status | Released |
Author | Makaron |
Tags | 2D, Experimental |
More posts
- Big woupsie, reuploaded the gameMay 17, 2021
- End of the ride for ChuchuMay 17, 2021
- Done I guess!May 16, 2021
- 6 hours leftMay 16, 2021
- Start of day 9: 10 hours leftMay 16, 2021
- End of day 8May 16, 2021
- Start of day 8 (and conclusion of day 7)May 15, 2021
- Start of day 7May 14, 2021
- End of day 6May 13, 2021
- Day 6: 2 hours inMay 13, 2021
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